Based on the award winning War in the Pacific from 2, by 3 Games and Matrix Games, the standalone expansion, Gary Grigsby’s War in the Pacific - Admiral’s Edition, adds significant improvements and changes to the original title to enhance game play, improve realism, and increase historical accuracy. There are 15 campaigns included with the game, which can be played against the computer opponent, hot seat, and by secure email. Combined with a robust and time-proven engine, War in the Pacific – Admiral’s Edition gives you the chance to fight the entire war your way on every level.
The most historical and detailed order of battle for the Pacific War ever put into a wargame! With dozens of new features, new art, and engine improvements, War in the Pacific - Admiral's Edition is the most realistic and engrossing WWII Pacific theatre game available. The immense scale is 40 miles per hex with losses covering individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft.
War in the Pacific - Admiral's Edition allows the player to experience one of the most massive conflicts history has ever seen on all fronts and in all forms:
With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever. Price USD 79.99. Based on the award winning War in the Pacific from 2 by 3 Games and Matrix Games, the standalone expansion, Gary Grigsby’s War in the Pacific - Admiral’s Edition, adds significant improvements and changes to the original title to enhance game play, improve realism, and increase historical accuracy.With dozens of new features, new art, and engine improvements, War in the Pacific - Admiral's. War in the pacific admiral s edition free download - World War II: Pacific Heroes, War in the Pacific: Admiral's Edition, War in the Pacific: Admirals Edition, and many more programs. War In The Pacific - Admiral's Edition serials key: War In The Pacific-reloaded serial maker: War Plan Orange Dreadnoughts In The Pacific 1922.1930 crack: Cold War Conflicts Days In The Field 1950 serial maker: Empire Total War -the Pirate Mod Edition Blue Coats serials generator: World War Aces Of The Sky Sub 100 crack: Portable World War Ii.
The War At Sea- The unparalleled realism in Admiral’s Edition includes critical hit locations for all weapons platforms and radar installations, individual armor locations for ships, and a wealth of performance and characteristics data. Additionally, each ship’s crew has an experience rating for day and night combat. Every ship from mighty carriers and battleships down to gun boats has a commander with his own strengths and weaknesses. The game includes thousands of ships chosen from hundreds of ship classes.
The War in the Air- A wide variety of aircraft are included in the game, ranging from the awkward P-39 and the nimble Zero, to the heavy hitting B-29 and the extremely fast and powerful Corsair. Pilots and crews are tracked separately from aircraft and have individual skill, experience, and fatigue ratings. When pilots are in short supply, they can be placed into the pilot pool and reassigned to other groups using an intuitive and advanced pilot pool system.
The War on the Ground- Troops are needed to maintain and garrison bases and to deprive the enemy of his bases. So, troops are handled with care. There are a substantial number of different types of land-based units which are mostly broken down to division and brigade level, but there are many independent regiments and battalions. These are all represented by different unit counters and have different capabilities and include engineers, combat squads, Marine squads, support squads, air support sections, Sherman tanks, Stuart tanks, motorized forces, a number of mortars and field artillery and many others.
Six new scenarios, including a new grand campaign with meticulously researched orders of battle Improved naval operations, including waypoints, mid-ocean intercepts, new ship classes and devises and a greatly improved ship upgrade system, engine vs. system damage, new ship art and realistic new port limits for ships, cargo and repairs.
IMPROVEMENTS
Improved air operations, including more realistic CAP, more detailed and realistic dogfighting, an improved pilot skill and replacement system, persistent plane damage and more realistic plane maintenance, improved fog of war, new aircraft art and over 500 airplane types. Improved land operations, including transportation networks defined by hex-side, new operations modes for land units, dynamic zone of control, tactical movement, improved fog of war and overstacking rules for atolls and small islands. Improved economy and industry to reflect more realistic operations as well as more historical balance.
©2009 Slitherine Ltd. All Rights Reserved. Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners.
War in the Pacific is a completely new strategy game, based on the award winning “Uncommon Valor†game engine. The scale is 60 miles per hex and losses are individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft.
In War in the Pacific, players assume a role not unlike the Joint Chiefs of Staff. Players direct either the army, naval, air forces and certain elements of logistics of the Allies (United States, United Kingdom, India, Canada, Australia, New Zealand, Holland, China, the Philippines, and if activated by certain scenario conditions, the Soviet Union) or of the Axis Empire (Japan, Mongolia, Korea, Thailand). The player can choose to play one, both or neither side (and watch the computer execute the entire battle/war itself). Play by email functions are also available.
The game takes place on a hexagonal map, with each hex equaling roughly 60-miles (45-miles in the newest iteration, 'Admiral's' edition). The map ranges from Eastern Africa in the west to the Panama Canal in the east, from Nome, Alaska in the North to Tazmania in the south. As any cartographer knows maps are naturally distorted. In order to keep distances between locations the same, the map uses a distorted view and appears much like the view of a globe centered at about the Caroline Islands. This leads to some oddities in the map; for example, Vietnam is south of India instead of east.
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One turn equals one or three days of the war (players option). The game starts on December 7, 1941. The player can choose any number of options for the start up, from starting the war historically to having the Americans respond on the first day. The game can last as long as March 1946. The game awards victory points for various actions (ships sunk, aircraft shot down) and can end early if one player achieves double by (1945-), triple (1944), or quadruple (1943) the victory points of his opponent. Certain conditions (such as the use of Atomic Bombs) can shift victory from Major Allied to Major Japanese victory.
Combat units in the game are varied and extensive. Naval forces range from battleships and carriers to PT boats and subchasers. Land combat units range from corps down to companies. Air forces range from single whole air groups of 72 aircraft to individual aircraft assigned to ships. Thousands of pilots, generals, and admirals are found in the game, allowing the player to choose who commands the mighty fleet of 100's of ships to the small detachment of four seaplanes located on a battleship.
Combat is not the only aspect to master in this game. Players must pay attention to logistics, as combat operations quickly grind to a halt if supplies are not forthcoming. This requires not just possessing the locations containing the resources/oil from which the supplies/fuel are made, but the facilities to convert them, the ships to carry them, and the ports to load and receive them! Players must also abide by political limitations in the game. The Japanese player must also garrison certain mainland cities or face the destruction of facilities or even the loss of cities to local nationals. Also, in keeping with the political climate of the time, the Japanese player must maintain a certain garrison strength in Manchuria or face the Allied player gaining the forces of the Soviet Union by activation and early re-entry into the Asian/Pacific war. On occasion the Allied player must withdraw British ships (handled by the computer) to meet the demands of the European war or lose penalty points. Production of units and materials plays a major role in the game as well. Units coming into the game require forces from the pool of resources and failing to fully equip new units not only consume resources but further reduces readiness of units in the field. The Allied production is out of the players hand to simulate the fact that the Pacific theater was the secondary theater behind the European war; as such it cannot be damaged by Japanese attacks, but also cannot be modified by the Allies player. The Japanese has full control over his ship production, aircraft production, and supply situation, but is vulnerable to Allied attacks.
This game is not for the faint hearted but the grognard. Turns can take anywhere from minutes to hours to plan and run.
Installation Notes :
Read readme.txt inside archive and follow instructions.
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War In The Pacific Admiral's Edition
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